Table of Contents

Class TestDitherResponse

Namespace
Gamelogic.Grids2.Examples
Assembly
Assembly-CSharp.dll
public class TestDitherResponse : GLMonoBehaviour
Inheritance
TestDitherResponse
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags

Fields

baseTexture

[Header("Textures")]
public Texture2D baseTexture

Field Value

Texture2D

errorValues

[Header("Error Diffusion")]
public float[] errorValues

Field Value

float[]

levels

[Header("Quantization")]
public int levels

Field Value

int

maxRadius

public int maxRadius

Field Value

int

minRadius

[Header("Poison")]
public int minRadius

Field Value

int

noiseScale

public float noiseScale

Field Value

float

noiseType

[Header("Noise")]
public NoiseType noiseType

Field Value

NoiseType

patternOffset

public float patternOffset

Field Value

float

patternScale

public float patternScale

Field Value

float

patternValues

[Header("Noise Pattern")]
public List<float> patternValues

Field Value

List<float>

perlinExponent

public int perlinExponent

Field Value

int

perlinLevels

[Header("Perlin Noise")]
public int perlinLevels

Field Value

int

quality

public int quality

Field Value

int

textureRenderer

public RawImage textureRenderer

Field Value

RawImage

Methods

DefaultDiffusion()

public void DefaultDiffusion()

DitherTexture()

public void DitherTexture()

NoDiffusion()

public void NoDiffusion()

NoNoise()

public void NoNoise()

PatternNoisePreset()

public void PatternNoisePreset()

PerlinNoisePreset()

public void PerlinNoisePreset()

UniformNoisePreset()

public void UniformNoisePreset()