Table of Contents

Class DiffusionExample

Namespace
Gamelogic.Grids2.Examples
Assembly
Assembly-CSharp.dll
[AddComponentMenu("Gamelogic/Grids2/Examples/Diffusion")]
public class DiffusionExample : GridBehaviour<GridPoint2, TileCell>
Inheritance
DiffusionExample
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags

Fields

temperatureGradient

public Gradient temperatureGradient

Field Value

Gradient

Methods

Start()

public void Start()

Update()

public void Update()