Table of Contents

Class StressTestHex

Namespace
Gamelogic.Grids2.Examples
Assembly
Assembly-CSharp.dll
public class StressTestHex : GLMonoBehaviour
Inheritance
StressTestHex
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags

Fields

cellPrefab

public TileCell cellPrefab

Field Value

TileCell

cellsPerIteration

public int cellsPerIteration

Field Value

int

gridRoot

public GameObject gridRoot

Field Value

GameObject

height

public int height

Field Value

int

uiCamera

public Camera uiCamera

Field Value

Camera

width

public int width

Field Value

int

Methods

BuildGrid()

public IEnumerator BuildGrid()

Returns

IEnumerator

OnGUI()

public void OnGUI()

Start()

public void Start()

Update()

public void Update()