This article is about noise that looks somewhat like this: One way to generate noise like that is to add various layers of Perlin noise or smooth noise together, where each layer is more blurry than the next. You can…
This example shows how to use the path-finding algorithm that come with Grids on a grid built in the editor (as opposed to a grid built in code). You can also check out the Path-Finding Tutorial, and a path-finding example…
The layered grid is a very generic type of grid. It allows you to stack a bunch of grids – of potentially different shapes – for any (usually 2D) point type. Because of this, it’s not possible for this type…
This example shows how to implement basic matching mechanics. It has two scripts; one for a custom cell, and a grid behaviour for the main logic. The cell has some maintenance fields, but is otherwise quite dumb. Keeping cells dumb…