Day 30 Game 30: 30 games in 30 days using Grids

[button url=”” size=”large”]CLICK HERE TO PLAY GAME 30[/button]


[slogan]This is what Grids did for us today. What can Grids do for you?[/slogan]

In Game 30 you have to travel through space on a twisting roller coaster and swap lanes to avoid crashing.

Our last game is one more take on 3D. In this game, we use a bunch of sine waves to distort the game. As with most grid-effects, all the work is done by the map. The map also calculates the orientation of the cubes, and this is used to orient the player too. Because this grid is “infinite”, we use a queue system for actually moving and displaying a fixed set of cubes.


Click here to check out all 30 games 


4 thoughts on “Day 30 Game 30: 30 games in 30 days using Grids”

  1. Muhammad Azhar

    Do you have videos for Grids. Either Grid is better than Unit?

    1. Herman Tulleken

      Hi Muhammad, we do have a video for Grids. Here it is:

      We also made a video showing all 30 games:

      I am also not sure what you mean with “either grid is better than unit”… Grids is a plugin for Unity, so you can use it with Unity to make cool games.

        1. Herman Tulleken

          Are you trying to use Grids, and are asking whether there are tutorial videos? If so let me know. We do not have at the moment, but I could help you with specific things. (You can send any questions you have to our support email –

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