Tools

Dithering

Dithering is a set of post-process shaders to create dithering effects. Supports matrix bias and texture bias. Both methods can be configured to get a great variety of styles.

Besides the dithering shaders, the package ships with a variety of other shaders and texture generation tools to get the most out of the dithering effects.

Grids

Grids allows you to rapidly prototype and develop your games using all kinds of regular and semi-regular grids, including rectangular, isometric, hexagonal, triangular and polar grids.

Extensions

Extensions supplements the Unity API with convenient features, math utilities, data structures, pattern classes, and extended editor support. Boost your productivity and streamline your workflow.

Words

Words is a library for building word games. Supports custom alphabets, quick word and pattern lookup. Includes many word algorithms, and tools for converting text files to runtime dictionaries.

Colors

Colors is a framework for generating coherent color palettes procedurally, using algorithms in code or a graph editor. It supports RGB, HSL and LAB color spaces. Includes rich parsing methods.

Abstract Strategy

Abstract Strategy is a framework that makes it easier to implement abstract strategy games on grids, such as Checkers, Reversi, Tic Tac Toe and many more. It supports building AI with behavior trees.

Grids for GameMaker

This tool supports hex, rectangular, and diamond grids, with fast point lookup and access via integer vectors. It includes vector operations, grid iterators, screen coordinate mapping, and A* pathfinding.

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