Portfolio

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Grids Pro

Grids Pro is a Unity plugin with over 175 ratings. It allows you to rapidly prototype and develop games using dozens of types of grids, including rectangular, hexagonal and triangular grids. Find out more about our plugins in the Unity Asset Store and on our website. Read what other developers say about Grids.

Video22

30 games in 30 days

30 games in 30 days was a campaign where we made thirty small prototype games in thirty days (one game a day) using Grids Pro for Unity, to prove that Grids could be used for rapid development.

30Games

RTS Terrain Editor 

This terrain editor was used for building game levels with hex grids, with height maps, allowing the developer to paint terrain, have blended terrain texturing, paint terrain properties and objects. We created a blended hex-grid terrain with a fixed set of textures and a reasonable amount of draw calls. We implemented various shaders and “schemes” in pursuit of this goal.

“We want to thank Gamelogic for the excellent service we received.

The idea of making terrain using hexes was out there for long time, but with Gamelogic it became a reality and the foundation for our game “All Our Trenches: 1914-1918”.

The professional and friendly approach toward our needs and requests, together with additional ideas and input, provided us with the tool we needed for making maps for AoT.

We would recommend Gamelogic to anyone interested in making grids based games. “

Bojan Radojicic


StratusF3

StratusF4

StratusF1

StratusF2

Tool for Simulating knitted fabric at yearn level

This was essentially a real-time implementation of this paper: https://www.cs.cornell.edu/projects/stitchmeshes/stitchmeshes.pdf. The bulk of the project revolved around geometric data structures (a grid with constant time cell splitting, cell shifting and cell merging operations, and iteration in “curve-connected order”) and geometric transformation (transforming a tile of curve segments to the shape of a cell in the split-grid), and some serious optimization issues. The paper accomplished their results in ~1 day of calculations; we had to reduce that to a few minutes.

StichingProject

 

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