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Grids 1.7

Grids 1.7 is out. It’s the biggest update yet, incorporating a lot of the tech we built for our 30 Games in 30 Days campaign, as well as a lot of the feedback we received from users.

Highlights

  • We added wrapped grids for rectangular, diamond, and hexagonal grids.
  • We added four types of polar grids.

PolarGrids

  • We added consistent coloring functions for all built-in grid points.

colorings

  • We added more math functions to points (Div, Mod, Mul, Dot, PerpDot).
  • We added some LINQ-like methods for grids, and added methods to make writing LINQ expressions clearer.
  • We added a few shapes for Cairo grids.
  • We simplified underlying storage mechanism, making it easier to define your own grid shapes.
  • We improved speed and garbage generation of the AStar algorithm. We also added a version of the function that lets you specify the actual cost (not just the estimated cost).
  • We fixed many bugs, and also made a few optimizations.
  • We restructured the examples so that it is easier to know where to start, and go through them in a sequence.

Examples

You can find a full list of changes on the What is new? page.

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  • Posted: 16 January 2014
  • Author: Gamelogic
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