Gamelogic
  • Home
  • Blog
  • Tools
    • Grids 2 (for Unity)
      • Features
      • Documentation
    • Grids 1 (Legacy, for Unity)
      • 30 games in 30 days
      • Features
      • Tutorials, Documentation, and FAQ
      • Games made with Grids for Unity
      • Examples
      • What is new?
      • Grid Prototypes and Previews
      • Buy
    • Extensions
    • Colors
      • Features
      • Documentation and tutorials
      • Buy
    • Words
      • Features
      • Documentation
      • Buy
    • Abstract Strategy
      • Features
      • Documentation and tutorials
      • Examples
      • Buy
    • Match
      • Features
    • Grids (for GameMaker)
      • 30 games in 30 days
      • Features
      • Documentation
      • Buy
  • Buy
  • Articles
  • Support
    • Knowledge Base
    • Email Support
  • About
    • Meet our team

Blog

Day 12 Game 12: 30 games in 30 days using Grids

CLICK HERE TO PLAY GAME 12


This is what Grids did for us today. What can Grids do for you?

The aim of Game 12 is to reach the the goal without being caught by a monster. You do this by placing and removing walls to trap the monsters and to create a safe path to the finish.

As we said before, there are many ways to work with edges of grids. In this game, we represent faces, edges, and vertices using a single rectangular grid. This approach is conceptually the simplest, although you need a special map so that faces, edges, and vertices can be different sizes. It also forces you to treat faces, edges and vertices uniformly – you have to use the same grid cell for all three. In this case it works well, but in other games other approaches may be better.


Click here to check out all 30 games 


Share this:

  • Click to share on Facebook (Opens in new window)
  • Click to share on Twitter (Opens in new window)
  • Click to share on LinkedIn (Opens in new window)
  • Click to share on Reddit (Opens in new window)
  • Click to share on Pinterest (Opens in new window)

Related

  1. Day 10 Game 10: 30 games in 30 days using Grids  To win game 10, you have to block all the...
  2. Day 6 Game 6: 30 games in 30 days using Grids  Somebody on the Unity forums asked us whether our Grids...
  3. Day 30 Game 30: 30 games in 30 days using Grids  In Game 30 you have to travel through space on...
  4. Day 23 Game 23: 30 games in 30 days using Grids  Today’s game is a simple shuffle puzzle on a hex...
  • Permalink
  • Posted: 12 November 2013
  • Tags: grid edges, grid faces, grid vertices, maze game, rect grid, unity game, Unity Library, Unity Plugin
  • Author: Gamelogic
Recent Posts
  • Tool Documentation Overhaul
  • What is new in Grids Pro 2.3.5
  • What is new in Grids Pro 2.3.2
  • What is new in Abstract Strategy 2.1.1
  • What is new in Words 2.0.2
Categories
  • 30 Games in 30 Days
  • AbstractStrategy
  • Aside
  • Colors
  • Example
  • Extensions
  • General
  • Grids
  • Grids 2
  • Previews
  • Programming
  • Social Media
  • Uncategorized
  • Words
Follow us on Twitter
My Tweets
Meta
  • Log in
  • Entries RSS
  • Comments RSS
  • WordPress.org
  • Home
  • Features
  • Blog
  • About
  • 14 Eglin Road, Sunninghill, Johannesburg, South Africa
  • support@gamelogic.co.za
Stay Connected
  • Facebook
  • Google
  • Linkedin
  • Rss
  • Twitter
  • Gamelogic © 2013