Turn 3D into watercolor magic: step-by-step shader tutorial

Is it possible to make a game look like a watercolor painting? 🎨✨ Dive into this tutorial and learn how to turn standard 3D rendering into a flowing, organic world that feels hand-painted!

In this video you’ll discover:

  • A quick watercolor history and why it’s so special 🖌️
  • The magic of transparency and luminous glow 💧
  • Games that nail the watercolor look 🎮
  • Step-by-step shader breakdown:
    • Edge-darkened washes 🌑
    • Non-uniform fills with subtle noise 🌊
    • Irregular, blooming borders 🌱
    • Layered, quantized transparency 🧩
    • Subtractive CMY color mixing 🎨
  • Tips to combine with hatching, outlines and more ✍️
  • Workflow advice: modular development, debugging each pass, and later optimization ⚙️

If you enjoy deep dives into stylized rendering, smash that
Subscribe, hit the notification bell 🔔, and leave a comment with your questions or your own watercolor experiments!

Implementation Tips from other videos that apply here too:

In this video we reference these games: Beyond Eyes • Book of Travels • Candle • Child of light • Dordogne • Été • Gris • Okami HD • Shivering hearts • Snufkin: Melody Of Moomin Valley.

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