Table of Contents

Class Node<TInput, TOutput>

Namespace
Gamelogic.Colors
Assembly
Gamelogic.Colors.dll

A Node with typed inputs and outputs.

public class Node<TInput, TOutput> : Node<TOutput>

Type Parameters

TInput
TOutput
Inheritance
Node<TOutput>
Node<TInput, TOutput>
Derived
Inherited Members
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.ToString()
Object.hideFlags

Fields

inputNodes

Properties

InputItemCount

Total number of items coming into the node.

Inputs

A list of nodes that are the inputs for this node.

Methods

AddNodeInput(Node)

Adds a node to this node's inputs.

Execute(IEnumerable<TInput>)

Calculates a list of output from a given list of input.

RemoveNodeInput(Node)

Removes the given node from the list of input nodes of this node.

UpdateStatic()

Updates a nodes outputs without recomputing internal (possibly random) values.