Table of Contents

Class RandomColorNode

Namespace
Gamelogic.Colors
Assembly
Gamelogic.Colors.dll

A node with no inputs that outputs a random color.

[Version(1, 1, 0)]
public class RandomColorNode : Node<None, Color>
Inheritance
RandomColorNode
Inherited Members
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.ToString()
Object.hideFlags

Fields

colorCount

Hoe many colors to generate.

colorSpace

The color space in which the random selection is done. Each channel value of the selected space is selected uniformely.

Methods

Execute(IEnumerable<None>)

Calculates a list of output from a given list of input.

Recompute()

Recomputes a nodes internal values that are independent of the inputs.