Class RandomColorNode
A node with no inputs that outputs a random color.
[Version(1, 1, 0)]
public class RandomColorNode : Node<None, Color>
- Inheritance
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RandomColorNode
- Inherited Members
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Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.ToString()Object.hideFlags
Fields
- colorCount
Hoe many colors to generate.
- colorSpace
The color space in which the random selection is done. Each channel value of the selected space is selected uniformely.
Methods
- Execute(IEnumerable<None>)
Calculates a list of output from a given list of input.
- Recompute()
Recomputes a nodes internal values that are independent of the inputs.