Table of Contents

Class ConstantColorNode

Namespace
Gamelogic.Colors
Assembly
Gamelogic.Colors.dll

A node with no inputs, and that outputs constant colors (selected from the nodes interface).

[Version(1, 1, 0)]
public class ConstantColorNode : Node<None, Color>
Inheritance
ConstantColorNode
Inherited Members
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.ToString()
Object.hideFlags

Fields

colors

The list of selected colors. These colors will be the output of this node.

Methods

Execute(IEnumerable<None>)

Calculates a list of output from a given list of input.

Recompute()

Recomputes a nodes internal values that are independent of the inputs.