Table of Contents

Class RandomMix3Node

Namespace
Gamelogic.Colors
Assembly
Gamelogic.Colors.dll

A node that randomly mixes the first three colors of its inputs.

[Version(1, 1, 0)]
public class RandomMix3Node : Node<Color, Color>
Inheritance
RandomMix3Node
Inherited Members
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.ToString()
Object.hideFlags

Fields

colorCount

The number of colors to generate

greyControl

Determine the influence of one of the three nodes (randomly chosen). Lower values will result in less grey values being created if the three inputs are primaries.

mixMode

The type of mixing.

Methods

Execute(IEnumerable<Color>)

Calculates a list of output from a given list of input.

Recompute()

Recomputes a nodes internal values that are independent of the inputs.