Class RandomMix3Node
A node that randomly mixes the first three colors of its inputs.
[Version(1, 1, 0)]
public class RandomMix3Node : Node<Color, Color>
- Inheritance
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RandomMix3Node
- Inherited Members
-
Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.ToString()Object.hideFlags
Fields
- colorCount
The number of colors to generate
- greyControl
Determine the influence of one of the three nodes (randomly chosen). Lower values will result in less grey values being created if the three inputs are primaries.
- mixMode
The type of mixing.
Methods
- Execute(IEnumerable<Color>)
Calculates a list of output from a given list of input.
- Recompute()
Recomputes a nodes internal values that are independent of the inputs.