Table of Contents

Class RandomWalkColorNode

Namespace
Gamelogic.Colors
Assembly
Gamelogic.Colors.dll

A node that performs a random walk on the first color in its inputs.

[Version(1, 1, 0)]
public class RandomWalkColorNode : Node<Color, Color>
Inheritance
RandomWalkColorNode
Inherited Members
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.ToString()
Object.hideFlags

Fields

colorCount

How many colors to generate.

fixLuminance

Whether the luminance should be the same for all colors.

offset

The range of the random offset between successive colors in the walk.

Methods

Execute(IEnumerable<Color>)

Calculates a list of output from a given list of input.

Recompute()

Recomputes a nodes internal values that are independent of the inputs.