Table of Contents

Class SimpleNode<TInput, TOutput>

Namespace
Gamelogic.Colors
Assembly
Gamelogic.Colors.dll

A simple node is a node that produces a single output for all its inputs.

[Version(1, 1, 0)]
public class SimpleNode<TInput, TOutput> : Node<TInput, TOutput>

Type Parameters

TInput
TOutput
Inheritance
Node<TOutput>
Node<TInput, TOutput>
SimpleNode<TInput, TOutput>
Derived
Inherited Members
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.ToString()
Object.hideFlags

Methods

Execute(IEnumerable<TInput>)

Calculates a list of output from a given list of input.

ExecuteSingle(IEnumerable<TInput>)

Calculates the single output for this node.