Table of Contents

Class Node

Namespace
Gamelogic.Colors
Assembly
Gamelogic.Colors.dll

The base class for all nodes in a Graph.

[Version(1, 1, 0)]
public class Node : ScriptableObject
Inheritance
Node
Derived
Inherited Members
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.ToString()
Object.hideFlags

Fields

rect

The rectangle this node occupies when displayed visually.

Properties

HasOutput
Inputs

A list of nodes that are the inputs for this node.

Methods

AddNodeInput(Node)

Adds a node to this node's inputs.

Init(int, Rect)
OnEnable()
Recompute()

Recomputes a nodes internal values that are independent of the inputs.

RemoveNodeInput(Node)

Removes the given node from the list of input nodes of this node.

UpdateStatic()

Updates a nodes outputs without recomputing internal (possibly random) values.