Table of Contents

Class TransformNode<TInput, TOutput>

Namespace
Gamelogic.Colors
Assembly
Gamelogic.Colors.dll

A class that can serve as the base class for nodes that simply transform each input independent of the others.

[Version(1, 1, 0)]
public class TransformNode<TInput, TOutput> : Node<TInput, TOutput>

Type Parameters

TInput

The input type of this node.

TOutput

The output type of this node.

Inheritance
Node<TOutput>
Node<TInput, TOutput>
TransformNode<TInput, TOutput>
Derived
Inherited Members
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.ToString()
Object.hideFlags

Methods

Execute(IEnumerable<TInput>)

Calculates a list of output from a given list of input.

Transform(TInput)

Transforms the given input item.