Table of Contents

Class ProjectShapeNode<TPoint, TInput, TOutput>

Namespace
Gamelogic.Grids2.Graph
Assembly
Gamelogic.Grids2.dll

Node that applies a transform function to project input onto the output.

public class ProjectShapeNode<TPoint, TInput, TOutput> : ShapeNode<TPoint, TInput, TOutput>

Type Parameters

TPoint

The point type.

TInput

The input type.

TOutput

The output type.

Inheritance
ShapeNode<TPoint>
ShapeNode<TPoint, TOutput>
ShapeNode<TPoint, TInput, TOutput>
ProjectShapeNode<TPoint, TInput, TOutput>
Derived
Inherited Members
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags

Remarks

Each node is processed independently. Derived types must override the Transform method to change this nodes behaviour.

Methods

Execute(IEnumerable<TInput>)

Calculates a list of output from a given list of input.

Recompute()

Recomputes dynamic internal data.

Transform(TInput)

Transforms the specified input into the output.

See Also

ShapeNode<TPoint, TInput, TOutput>