Class TriangularGridShapeFilterNode
Filters the input shapes so that they can be used for a triangular grid.
[ShapeNode("Shape Filters/Triangular", 2)]
public class TriangularGridShapeFilterNode : ProjectShapeNode<GridPoint2, IExplicitShape<GridPoint2>, IExplicitShape<GridPoint2>>
- Inheritance
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TriangularGridShapeFilterNode
- Inherited Members
-
ShapeNode<GridPoint2, IExplicitShape<GridPoint2>, IExplicitShape<GridPoint2>>.AddNodeInput(BaseNode)Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags
Methods
- Recompute()
Recomputes dynamic internal data.
- Transform(IExplicitShape<GridPoint2>)
Transforms the specified input into the output.
See Also
ProjectShapeNode<TPoint, TInput, TOutput>