Table of Contents

Class TriangularGridShapeFilterNode

Namespace
Gamelogic.Grids2.Graph
Assembly
Gamelogic.Grids2.dll

Filters the input shapes so that they can be used for a triangular grid.

[ShapeNode("Shape Filters/Triangular", 2)]
public class TriangularGridShapeFilterNode : ProjectShapeNode<GridPoint2, IExplicitShape<GridPoint2>, IExplicitShape<GridPoint2>>
Inheritance
TriangularGridShapeFilterNode
Inherited Members
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags

Methods

Recompute()

Recomputes dynamic internal data.

Transform(IExplicitShape<GridPoint2>)

Transforms the specified input into the output.

See Also

ProjectShapeNode<TPoint, TInput, TOutput>