Table of Contents

Class AggregateShapeNode<TPoint, TInput, TOutput>

Namespace
Gamelogic.Grids2.Graph
Assembly
Gamelogic.Grids2.dll

A simple node is a node that aggregates all its inputs into a single output node.

[Version(1, 1, 0)]
public class AggregateShapeNode<TPoint, TInput, TOutput> : ShapeNode<TPoint, TInput, TOutput>

Type Parameters

TPoint
TInput
TOutput
Inheritance
ShapeNode<TPoint>
ShapeNode<TPoint, TOutput>
ShapeNode<TPoint, TInput, TOutput>
AggregateShapeNode<TPoint, TInput, TOutput>
Derived
Inherited Members
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags

Methods

Aggregate(IEnumerable<TInput>)

Calculates the single output for this node.

Execute(IEnumerable<TInput>)

Calculates a list of output from a given list of input.