Table of Contents

Class UnionShape3Node

Namespace
Gamelogic.Grids2.Graph
Assembly
Gamelogic.Grids2.dll

A node that performs a union operation on the inputs to produce its output.

[ShapeNode("Operator/Union", 3)]
public class UnionShape3Node : AggregateShapeNode<GridPoint3, IExplicitShape<GridPoint3>, IExplicitShape<GridPoint3>>
Inheritance
UnionShape3Node
Inherited Members
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags

Methods

Aggregate(IEnumerable<IExplicitShape<GridPoint3>>)

Calculates the single output for this node.

Recompute()

Recomputes dynamic internal data.

See Also

AggregateShapeNode<TPoint, TInput, TOutput>