Table of Contents

Class IntersectionShape1Node

Namespace
Gamelogic.Grids2.Graph
Assembly
Gamelogic.Grids2.dll

The output of this node is the intersection of the inputs.

[ShapeNode("Operator/Intersection", 1)]
public class IntersectionShape1Node : AggregateShapeNode<int, IExplicitShape<int>, IExplicitShape<int>>
Inheritance
IntersectionShape1Node
Inherited Members
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags

Methods

Aggregate(IEnumerable<IExplicitShape<int>>)

Calculates the single output for this node.

Recompute()

Recomputes dynamic internal data.

See Also

AggregateShapeNode<TPoint, TInput, TOutput>