Table of Contents

Class CreateGradientNode<TColor, TGradient>

Namespace
Gamelogic.Colors
Assembly
Gamelogic.Colors.dll

A node that outputs an HSL gradient formed from the input colors.

[Version(2, 1, 0)]
public abstract class CreateGradientNode<TColor, TGradient> : SimpleNode<Color, TGradient> where TGradient : Gradient<TColor>, new()

Type Parameters

TColor
TGradient
Inheritance
Node<TGradient>
Node<Color, TGradient>
SimpleNode<Color, TGradient>
CreateGradientNode<TColor, TGradient>
Derived
Inherited Members
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.ToString()
Object.hideFlags

Methods

ExecuteSingle(IEnumerable<Color>)

Calculates the single output for this node.

FromColor(Color)
Recompute()

Recomputes a nodes internal values that are independent of the inputs.