| GLMonoBehaviourInstantiateT Method (T, GameObject, Vector3, Quaternion) |
Instantiates a prefab, attaches it to the given root, and
sets the local position and rotation.
Namespace:
Gamelogic.Extensions
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax public static T Instantiate<T>(
T prefab,
GameObject root,
Vector3 localPosition,
Quaternion localRotation
)
where T : Component
Parameters
- prefab
- Type: T
- root
- Type: GameObject
- localPosition
- Type: Vector3
- localRotation
- Type: Quaternion
Type Parameters
- T
Return Value
Type:
TSee Also