GLMonoBehaviour Methods |
The GLMonoBehaviour type exposes the following members.
Name | Description | |
---|---|---|
BroadcastMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
BroadcastMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
BroadcastMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
BroadcastMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
CancelInvoke | Cancels all Invoke calls on this MonoBehaviour. | |
CancelInvoke(String) | Cancels all Invoke calls with name methodName on this behaviour. | |
CompareTag | Is this game object tagged with tag ? | |
DestroyUniversal |
Destroys given object using either Object.Destroy, or Object.DestroyImmediate,
depending on whether Application.isPlaying is true or not. This is useful when
writing methods that is used by both editor tools and the game itself.
| |
Equals | (Inherited from Object.) | |
Finalize | (Inherited from Object.) | |
FindObjectsOfInterfaceI |
Similar to FindObjectsOfType, except that it looks for components
that implement a specific interface.
| |
GetComponent(Type) | Returns the component of Type type if the game object has one attached, null if it doesn't. | |
GetComponent(String) | Returns the component with name type if the game object has one attached, null if it doesn't. | |
GetComponent``1 | (Inherited from Component.) | |
GetComponentInChildren(Type) | Returns the component of Type type in the GameObject or any of its children using depth first search. | |
GetComponentInChildren(Type, Boolean) | (Inherited from Component.) | |
GetComponentInChildren``1 | (Inherited from Component.) | |
GetComponentInChildren``1(Boolean) | (Inherited from Component.) | |
GetComponentInParent(Type) | Returns the component of Type type in the GameObject or any of its parents. | |
GetComponentInParent``1 | (Inherited from Component.) | |
GetComponents(Type) | Returns all components of Type type in the GameObject. | |
GetComponents(Type, ListComponent) | (Inherited from Component.) | |
GetComponents``1 | (Inherited from Component.) | |
GetComponents``1(ListUMP) | (Inherited from Component.) | |
GetComponentsInChildren(Type) | Returns all components of Type type in the GameObject or any of its children. | |
GetComponentsInChildren(Type, Boolean) | Returns all components of Type type in the GameObject or any of its children. | |
GetComponentsInChildren``1 | (Inherited from Component.) | |
GetComponentsInChildren``1(Boolean) | (Inherited from Component.) | |
GetComponentsInChildren``1(ListUMP) | (Inherited from Component.) | |
GetComponentsInChildren``1(Boolean, ListUMP) | (Inherited from Component.) | |
GetComponentsInParent(Type) | (Inherited from Component.) | |
GetComponentsInParent(Type, Boolean) | Returns all components of Type type in the GameObject or any of its parents. | |
GetComponentsInParent``1 | (Inherited from Component.) | |
GetComponentsInParent``1(Boolean) | (Inherited from Component.) | |
GetComponentsInParent``1(Boolean, ListUMP) | (Inherited from Component.) | |
GetHashCode | (Inherited from Object.) | |
GetInstanceID | Returns the instance id of the object. | |
GetType | (Inherited from Object.) | |
Instantiate(GameObject) |
Instantiates a prefab.
| |
Instantiate(GameObject, GameObject) |
Instantiates a prefab and parents it to the root.
| |
Instantiate(GameObject, Vector3, Quaternion) |
Instantiates the specified prefab.
| |
Instantiate(GameObject, GameObject, Vector3, Quaternion) |
Instantiates a prefab, attaches it to the given root, and
sets the local position and rotation.
| |
InstantiateT(T, GameObject) |
Instantiates a prefab and attaches it to the given root.
| |
InstantiateT(T, GameObject, Vector3, Quaternion) |
Instantiates a prefab, attaches it to the given root, and
sets the local position and rotation.
| |
Invoke(String, Single) | Invokes the method methodName in time seconds. | |
Invoke(Action, Single) | ||
InvokeRepeating(Action, IGeneratorSingle) | ||
InvokeRepeating(String, Single, Single) | Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds. | |
InvokeRepeating(Action, Single, Single) | ||
IsInvoking | Is any invoke pending on this MonoBehaviour? | |
IsInvoking(String) | Is any invoke on methodName pending? | |
MemberwiseClone | (Inherited from Object.) | |
SendMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object. | |
SendMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object. | |
SendMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. | |
SendMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. | |
SendMessageUpwards(String) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
SendMessageUpwards(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
SendMessageUpwards(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
SendMessageUpwards(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
StartCoroutine(IEnumerator) | Starts a coroutine. | |
StartCoroutine(String) | Starts a coroutine named methodName. | |
StartCoroutine(String, Object) | Starts a coroutine named methodName. | |
StartCoroutine_Auto | Obsolete. (Inherited from MonoBehaviour.) | |
StopAllCoroutines | Stops all coroutines running on this behaviour. | |
StopCoroutine(String) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | |
StopCoroutine(IEnumerator) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | |
StopCoroutine(Coroutine) | (Inherited from MonoBehaviour.) | |
ToString | Returns the name of the game object. | |
TweenT(T, T, Single, FuncT, T, Single, T, ActionT) | ||
TweenT(T, T, Single, FuncT, T, Single, T, ActionT, FuncSingle) |
Name | Description | |
---|---|---|
CancelInvoke |
Cancels the action if it was scheduled.
(Defined by MonoBehaviourExtensions.) | |
FindChild(String) | Overloaded. (Defined by MonoBehaviourExtensions.) | |
FindChild(String, Boolean) | Overloaded. (Defined by MonoBehaviourExtensions.) | |
GetComponentInChildrenAlwaysT |
Finds a component of the type T in on the same object, or on a child down the hierarchy. This method also works
in the editor and when the game object is inactive.
(Defined by MonoBehaviourExtensions.) | |
GetComponentsInChildrenAlwaysT |
Finds all components of the type T on the same object and on a children down the hierarchy. This method also works
in the editor and when the game object is inactive.
(Defined by MonoBehaviourExtensions.) | |
GetInterfaceComponentTInterface |
Gets an attached component that implements the interface of the type parameter.
(Defined by MonoBehaviourExtensions.) | |
GetRequiredComponentT |
Gets a component of the given type, or fail if no such component is attached to the given component.
(Defined by MonoBehaviourExtensions.) | |
GetRequiredComponentInChildrenT | (Defined by MonoBehaviourExtensions.) | |
Invoke |
Invokes the given action after the given amount of time.
(Defined by MonoBehaviourExtensions.) | |
InvokeRepeating(Action, IGeneratorSingle) | Overloaded.
Invokes the given action after the given amount of time, and repeats the
action after every repeatTime seconds.
(Defined by MonoBehaviourExtensions.) | |
InvokeRepeating(Action, Single, Single) | Overloaded.
Invokes the given action after the given amount of time, and repeats the
action after every repeatTime seconds.
(Defined by MonoBehaviourExtensions.) | |
IsInvoking |
Returns whether an invoke is pending on an action.
(Defined by MonoBehaviourExtensions.) | |
ThrowIfNull |
Throws a NullReferenceException if the object is null.
(Defined by ObjectExtensions.) | |
TweenT(T, T, Single, FuncT, T, Single, T, ActionT) | Overloaded. (Defined by MonoBehaviourExtensions.) | |
TweenT(T, T, Single, FuncT, T, Single, T, ActionT, FuncSingle) | Overloaded. (Defined by MonoBehaviourExtensions.) |