Namespace Gamelogic.Grids.GoldenSkull
Classes
- GSCell
A component for that allows Golden Skull tile art to be used with Gamelogic Grids.
- GSGridBehaviour<TPoint>
The base class of grid behaviours that can be used on editor grids to use GSCells which exposes functionality that makes use of the particular aspects of Golden Skull art. One of the base classes should be used in the editor: GSHexGridBehaviour or GSIsoGridBehaviour.
- HeightMap<TPoint>
The base class of grid behaviours that uses a heightmap to select sprites and stack heights.
- Pattern<TPoint>
The base of a grid behavoiour that can use a pattern (coloring) to select sprites for cells. Requires a GSGridBehaviour of the same point type.
- RandomSprite<TPoint>
The base of grid behaviour that can select random sprites and stack heights.