Table of Contents

Class HexPattern

Namespace
Gamelogic.Grids.GoldenSkull
Assembly
Assembly-CSharp.dll
public class HexPattern : Pattern<FlatHexPoint>
Inheritance
HexPattern
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags
Extension Methods

Methods

GetColor(FlatHexPoint)

Gets the color of the point, using the colorfunction. By defualt returns 0.

protected override int GetColor(FlatHexPoint point)

Parameters

point FlatHexPoint

Returns

int