Class HexPattern
- Namespace
- Gamelogic.Grids.GoldenSkull
- Assembly
- Assembly-CSharp.dll
public class HexPattern : Pattern<FlatHexPoint>
- Inheritance
-
HexPattern
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.runInEditModeComponent.GetComponent<T>()Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentsInParent<T>()Component.transformComponent.gameObjectComponent.tagObject.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags
- Extension Methods
Methods
GetColor(FlatHexPoint)
Gets the color of the point, using the colorfunction. By defualt returns 0.
protected override int GetColor(FlatHexPoint point)
Parameters
point
FlatHexPoint