Table of Contents

Class GSHexGridBehaviour

Namespace
Gamelogic.Grids.GoldenSkull
Assembly
Assembly-CSharp.dll
public class GSHexGridBehaviour : GSGridBehaviour<FlatHexPoint>
Inheritance
GSHexGridBehaviour
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags
Extension Methods

Methods

CalcSortingLayerOrder(FlatHexPoint)

Calculates the sorting layer order.

protected override int CalcSortingLayerOrder(FlatHexPoint point)

Parameters

point FlatHexPoint

The point to calculate the layer order for.

Returns

int

An integer that can be used as the sorting layer order.