Class GSGridBehaviour<TPoint>
- Namespace
- Gamelogic.Grids.GoldenSkull
- Assembly
- Assembly-CSharp.dll
The base class of grid behaviours that can be used on editor grids to use GSCells which exposes functionality that makes use of the particular aspects of Golden Skull art. One of the base classes should be used in the editor: GSHexGridBehaviour or GSIsoGridBehaviour.
public class GSGridBehaviour<TPoint> : GridBehaviour<TPoint> where TPoint : IGridPoint<TPoint>
Type Parameters
TPoint
The type of the point.
- Inheritance
-
GridBehaviour<TPoint>GSGridBehaviour<TPoint>
- Derived
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.runInEditModeComponent.GetComponent<T>()Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentsInParent<T>()Component.transformComponent.gameObjectComponent.tagObject.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags
- Extension Methods
Methods
CalcSortingLayerOrder(TPoint)
Calculates the sorting layer order.
protected virtual int CalcSortingLayerOrder(TPoint point)
Parameters
point
TPointThe point to calculate the layer order for.
Returns
- int
An integer that can be used as the sorting layer order.
InitGrid()
When this behaviour is attached to a grid builder, this method is called once the grid is created, and all cells(tiles) have been instantiated.
Override this to implement custom initialisation code. (You can access the grid through the Grid property).
public override void InitGrid()