Class GridBehaviour<TPoint, TCell>
A grid behaviour is a GLMonoBehaviour that can be used next to a GridBuilder and provides easy access to the grid and map of the grid builder.
public class GridBehaviour<TPoint, TCell> : GridBehaviour<TCell>
Type Parameters
TPoint
The point type.
TCell
The cell type.
- Inheritance
-
GridBehaviour<TCell>GridBehaviour<TPoint, TCell>
- Derived
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.runInEditModeComponent.GetComponent<T>()Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentsInParent<T>()Component.transformComponent.gameObjectComponent.tagObject.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags
Remarks
See
Properties
- Grid
The grid data structure, containing cells as elements.
- GridBuilder
Returns the grid builder attached to the same game object as this grid behaviour. (It's provided, but you will mostly need only the Grid and Map.)
- GridMap
The map used to build the grid.