Class RectMeshGridBuilder
Builder for building flat hex mesh grid.
[Version(1, 14, 0)]
[AddComponentMenu("Gamelogic/GridBuilders/Mesh Grids/Rect Grid Builder")]
public class RectMeshGridBuilder : MeshGridBuilder<RectPoint>, ITileGrid<RectPoint>, IGridBuilderBase, IGLScriptableObject
- Inheritance
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RectMeshGridBuilder
- Implements
- Inherited Members
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MonoBehaviour.IsInvoking()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.runInEditModeComponent.GetComponent<T>()Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentsInParent<T>()Component.transformComponent.gameObjectComponent.tagObject.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags
- Extension Methods
Properties
Grid
public RectGrid<TileCell> Grid { get; }
Property Value
GridShape
public RectMeshGridBuilder.Shape GridShape { get; }
Property Value
Map
public IMap3D<RectPoint> Map { get; }
Property Value
Methods
CreateMap()
protected override IMap3D<RectPoint> CreateMap()
Returns
CreateMeshMap()
protected override IMeshMap<RectPoint> CreateMeshMap()
Returns
GetColorFunc(int, int, int)
protected override Func<RectPoint, int> GetColorFunc(int x0, int x1, int y1)
Parameters
Returns
InitGrid()
protected override void InitGrid()
See Also
MeshGridBuilder<TPoint>