Class TileCell
A TileCell is a cell that is represented by a single Unity object.
They can be anything, including Sprites, Models, or compound objects, as long as they can be instantiated, and each corresponds to exactly one cell in a grid.They are used with TileGrid builders.
[Version(1, 8, 0)]
public abstract class TileCell : GLMonoBehaviour, IColorableCell, ICell
- Inheritance
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TileCell
- Implements
- Derived
- Inherited Members
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MonoBehaviour.IsInvoking()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.runInEditModeComponent.GetComponent<T>()Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentsInParent<T>()Component.transformComponent.gameObjectComponent.tagObject.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags
- Extension Methods
Properties
Center
The visual center of a cell.
This is useful for cells that do not have their actual pivot at the "expected" place, such as mesh tile cells in polar grids.
public Vector3 Center { get; }
Property Value
Color
The main color of the tile.
This is used to set the color of tiles dynamically.
public abstract Color Color { get; set; }
Property Value
Dimensions
The 2D dimensions of the tile. For 3D objects, this is the dimensions along the same plane as the 2D grid.
public abstract Vector2 Dimensions { get; }
Property Value
__CenterOffset
Should be set by the grid creator to a value that can serve as the center of the cell(if the cell is at the origin).
public Vector3 __CenterOffset { get; set; }
Property Value
Methods
AddAngle(float)
Adds the given angle to the current angle of the tile. If the tile is in the XY plane, it will be added to the Z angle.
public abstract void AddAngle(float angle)
Parameters
angle
float
OnDrawGizmos()
Draws the Gizmos for this tile: a label with the tile name.
It is often convenient, for this reason, to make the tile name the coordinate of the tile.
public virtual void OnDrawGizmos()
SetAngle(float)
Sets the angle of the tile. If the tile is in the XY plane, the angle will be the Z angle.
public abstract void SetAngle(float angle)
Parameters
angle
floatIn degrees.
__UpdatePresentation(bool)
This methods is called by the editor, and is to update the cell representation to it's current state.
(Typically, this is necessary for serialized fields that affect the presentation.For example, the color may be saved, but the actual object may reset it's color).
public abstract void __UpdatePresentation(bool forceUpdate)
Parameters
forceUpdate
bool