Table of Contents

Class PolarRectTileGridBuilder

Namespace
Gamelogic.Grids
Assembly
Assembly-CSharp.dll

Class for building a polar rect grid in the Unity editor.

This component should(generally) not be accessed directly.Instead, add your own component that inherits from GridBebaviour, and access the grid and map through there.

[Version(1, 8, 0)]
[AddComponentMenu("Gamelogic/GridBuilders/Tile Grids/Polar Rect Grid Builder")]
public class PolarRectTileGridBuilder : PolarTileGridBuilder<RectPoint>, ITileGrid<RectPoint>, IGridBuilderBase, IGLScriptableObject
Inheritance
PolarRectTileGridBuilder
Implements
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags
Extension Methods

Properties

Grid

public WrappedGrid<TileCell, RectPoint> Grid { get; }

Property Value

WrappedGrid<TileCell, RectPoint>

GridShape

public PolarRectTileGridBuilder.Shape GridShape { get; }

Property Value

PolarRectTileGridBuilder.Shape

Map

public IMap3D<RectPoint> Map { get; }

Property Value

IMap3D<RectPoint>

Methods

CreatePolarMap()

protected override IPolarMap<RectPoint> CreatePolarMap()

Returns

IPolarMap<RectPoint>

GetColorFunc(int, int, int)

protected override Func<RectPoint, int> GetColorFunc(int x0, int x1, int y1)

Parameters

x0 int
x1 int
y1 int

Returns

Func<RectPoint, int>

InitGrid()

protected override void InitGrid()