Table of Contents

Class DiamondMeshGridBuilder

Namespace
Gamelogic.Grids
Assembly
Assembly-CSharp.dll

Builder for building diamond mesh grid.

[Version(1, 14, 0)]
[AddComponentMenu("Gamelogic/GridBuilders/Mesh Grids/Diamond Grid Builder")]
public class DiamondMeshGridBuilder : MeshGridBuilder<DiamondPoint>, ITileGrid<DiamondPoint>, IGridBuilderBase, IGLScriptableObject
Inheritance
DiamondMeshGridBuilder
Implements
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags
Extension Methods

Properties

Grid

public RectGrid<TileCell> Grid { get; }

Property Value

RectGrid<TileCell>

GridShape

public DiamondMeshGridBuilder.Shape GridShape { get; }

Property Value

DiamondMeshGridBuilder.Shape

Map

public IMap3D<DiamondPoint> Map { get; }

Property Value

IMap3D<DiamondPoint>

Methods

CreateMap()

protected override IMap3D<DiamondPoint> CreateMap()

Returns

IMap3D<DiamondPoint>

CreateMeshMap()

protected override IMeshMap<DiamondPoint> CreateMeshMap()

Returns

IMeshMap<DiamondPoint>

GetColorFunc(int, int, int)

protected override Func<DiamondPoint, int> GetColorFunc(int x0, int x1, int y1)

Parameters

x0 int
x1 int
y1 int

Returns

Func<DiamondPoint, int>

InitGrid()

protected override void InitGrid()

See Also

MeshGridBuilder<TPoint>