TileCell Methods |
The TileCell type exposes the following members.
| Name | Description | |
|---|---|---|
| __UpdatePresentation |
This methods is called by the editor, and is to update the
cell representation to it's current state.
(Typically, this is necessary for serialized fields that
affect the presentation.For example, the color may be saved,
but the actual object may reset it's color).
| |
| AddAngle |
Adds the given angle to the current angle of the tile. If the tile is
in the XY plane, it will be added to the Z angle.
| |
| BroadcastMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
| BroadcastMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
| BroadcastMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
| BroadcastMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
| CancelInvoke | Cancels all Invoke calls on this MonoBehaviour. | |
| CancelInvoke(String) | Cancels all Invoke calls with name methodName on this behaviour. | |
| CompareTag | Is this game object tagged with tag ? | |
| Equals | (Inherited from Object.) | |
| Finalize | (Inherited from Object.) | |
| GetComponent(Type) | Returns the component of Type type if the game object has one attached, null if it doesn't. | |
| GetComponent(String) | Returns the component with name type if the game object has one attached, null if it doesn't. | |
| GetComponent``1 | (Inherited from Component.) | |
| GetComponentInChildren(Type) | Returns the component of Type type in the GameObject or any of its children using depth first search. | |
| GetComponentInChildren(Type, Boolean) | (Inherited from Component.) | |
| GetComponentInChildren``1 | (Inherited from Component.) | |
| GetComponentInChildren``1(Boolean) | (Inherited from Component.) | |
| GetComponentInParent(Type) | Returns the component of Type type in the GameObject or any of its parents. | |
| GetComponentInParent``1 | (Inherited from Component.) | |
| GetComponents(Type) | Returns all components of Type type in the GameObject. | |
| GetComponents(Type, ListComponent) | (Inherited from Component.) | |
| GetComponents``1 | (Inherited from Component.) | |
| GetComponents``1(ListUMP) | (Inherited from Component.) | |
| GetComponentsInChildren(Type) | Returns all components of Type type in the GameObject or any of its children. | |
| GetComponentsInChildren(Type, Boolean) | Returns all components of Type type in the GameObject or any of its children. | |
| GetComponentsInChildren``1 | (Inherited from Component.) | |
| GetComponentsInChildren``1(Boolean) | (Inherited from Component.) | |
| GetComponentsInChildren``1(ListUMP) | (Inherited from Component.) | |
| GetComponentsInChildren``1(Boolean, ListUMP) | (Inherited from Component.) | |
| GetComponentsInParent(Type) | (Inherited from Component.) | |
| GetComponentsInParent(Type, Boolean) | Returns all components of Type type in the GameObject or any of its parents. | |
| GetComponentsInParent``1 | (Inherited from Component.) | |
| GetComponentsInParent``1(Boolean) | (Inherited from Component.) | |
| GetComponentsInParent``1(Boolean, ListUMP) | (Inherited from Component.) | |
| GetHashCode | (Inherited from Object.) | |
| GetInstanceID | Returns the instance id of the object. | |
| GetType | (Inherited from Object.) | |
| Invoke(Action, Single) | (Inherited from GLMonoBehaviour.) | |
| Invoke(String, Single) | Invokes the method methodName in time seconds. | |
| InvokeRepeating(Action, IGeneratorSingle) | (Inherited from GLMonoBehaviour.) | |
| InvokeRepeating(Action, Single, Single) | (Inherited from GLMonoBehaviour.) | |
| InvokeRepeating(String, Single, Single) | Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds. | |
| IsInvoking | Is any invoke pending on this MonoBehaviour? | |
| IsInvoking(String) | Is any invoke on methodName pending? | |
| MemberwiseClone | (Inherited from Object.) | |
| OnDrawGizmos |
Draws the Gizmos for this tile: a label with the tile name.
It is often convenient, for this reason, to make the tile name
the coordinate of the tile.
| |
| SendMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object. | |
| SendMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object. | |
| SendMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. | |
| SendMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. | |
| SendMessageUpwards(String) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
| SendMessageUpwards(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
| SendMessageUpwards(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
| SendMessageUpwards(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
| SetAngle |
Sets the angle of the tile. If the tile is in the XY plane, the angle
will be the Z angle.
| |
| StartCoroutine(IEnumerator) | Starts a coroutine. | |
| StartCoroutine(String) | Starts a coroutine named methodName. | |
| StartCoroutine(String, Object) | Starts a coroutine named methodName. | |
| StartCoroutine_Auto | Obsolete. (Inherited from MonoBehaviour.) | |
| StopAllCoroutines | Stops all coroutines running on this behaviour. | |
| StopCoroutine(String) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | |
| StopCoroutine(IEnumerator) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | |
| StopCoroutine(Coroutine) | (Inherited from MonoBehaviour.) | |
| ToString | Returns the name of the game object. | |
| TweenT(T, T, Single, FuncT, T, Single, T, ActionT) | (Inherited from GLMonoBehaviour.) | |
| TweenT(T, T, Single, FuncT, T, Single, T, ActionT, FuncSingle) | (Inherited from GLMonoBehaviour.) |
| Name | Description | |
|---|---|---|
| CancelInvoke |
Cancels the action if it was scheduled.
(Defined by MonoBehaviourExtensions.) | |
| FindChild(String) | Overloaded. (Defined by MonoBehaviourExtensions.) | |
| FindChild(String, Boolean) | Overloaded. (Defined by MonoBehaviourExtensions.) | |
| GetComponentInChildrenAlwaysT |
Finds a component of the type T in on the same object, or on a child down the hierarchy. This method also works
in the editor and when the game object is inactive.
(Defined by MonoBehaviourExtensions.) | |
| GetComponentsInChildrenAlwaysT |
Finds all components of the type T on the same object and on a children down the hierarchy. This method also works
in the editor and when the game object is inactive.
(Defined by MonoBehaviourExtensions.) | |
| GetInterfaceComponentTInterface |
Gets an attached component that implements the interface of the type parameter.
(Defined by MonoBehaviourExtensions.) | |
| GetRequiredComponentT |
Gets a component of the given type, or fail if no such component is attached to the given component.
(Defined by MonoBehaviourExtensions.) | |
| GetRequiredComponentInChildrenT | (Defined by MonoBehaviourExtensions.) | |
| Invoke |
Invokes the given action after the given amount of time.
(Defined by MonoBehaviourExtensions.) | |
| InvokeRepeating(Action, IGeneratorSingle) | Overloaded.
Invokes the given action after the given amount of time, and repeats the
action after every repeatTime seconds.
(Defined by MonoBehaviourExtensions.) | |
| InvokeRepeating(Action, Single, Single) | Overloaded.
Invokes the given action after the given amount of time, and repeats the
action after every repeatTime seconds.
(Defined by MonoBehaviourExtensions.) | |
| IsInvoking |
Returns whether an invoke is pending on an action.
(Defined by MonoBehaviourExtensions.) | |
| ThrowIfNull |
Throws a NullReferenceException if the object is null.
(Defined by ObjectExtensions.) | |
| TweenT(T, T, Single, FuncT, T, Single, T, ActionT) | Overloaded. (Defined by MonoBehaviourExtensions.) | |
| TweenT(T, T, Single, FuncT, T, Single, T, ActionT, FuncSingle) | Overloaded. (Defined by MonoBehaviourExtensions.) |