Table of Contents

Class SetHue

Namespace
Gamelogic.Colors
Assembly
Gamelogic.Colors.dll

A node that outputs it's input colors with the hue set.

[Version(1, 1, 0)]
public class SetHue : ColorTransformRandomNode
Inheritance
SetHue
Inherited Members
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.ToString()
Object.hideFlags

Fields

hue

The base of the hue value.

range

The range of the values to generate. For example, if hue is at 0.3, and range is ar 0.2 the algorithm will set hues between 0.2 and 0.4.

Methods

Transform(Color, float)

Randomly transforms the input.