Table of Contents

Class OffsetLuminance

Namespace
Gamelogic.Colors
Assembly
Gamelogic.Colors.dll

A node that offsets the luminances of its inputs.

[Version(1, 1, 0)]
public class OffsetLuminance : ColorTransformRandomNode
Inheritance
OffsetLuminance
Inherited Members
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.ToString()
Object.hideFlags

Fields

luminanceOffset

The base value of the offset.

range

The range of random values. Random values are generated around the base value. For instance, if the base value is 0.3, and the range is 0.2, random values will be generated between 0.2 and 0.4.

Methods

Transform(Color, float)

Randomly transforms the input.