Table of Contents

Class ProductShape3Node

Namespace
Gamelogic.Grids2.Graph
Assembly
Gamelogic.Grids2.dll

A node that takes two shapes as inputs, and put a copy of the second in each cell of a scaled copy of the first.

[ShapeNode("Operator/Product", 3)]
public class ProductShape3Node : ShapeNode<GridPoint3, IExplicitShape<GridPoint3>, IExplicitShape<GridPoint3>>
Inheritance
ProductShape3Node
Inherited Members
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags

Fields

scaleFactor

Methods

Execute(IEnumerable<IExplicitShape<GridPoint3>>)

Calculates a list of output from a given list of input.

Recompute()

Recomputes dynamic internal data.

See Also

ShapeNode<TPoint, TInput, TOutput>