Table of Contents

Class UIImageTextCell

Namespace
Gamelogic.Grids
Assembly
Assembly-CSharp.dll

This is the same as UIImageCell, except that it supports a text component as well.

This class is also suitable to use with Unity's Buttons (since they are rendered with Image and Text components).

In addition to the Image component that is expected down the hierarchy, this component also expects a Text component down the hierarchy (on this object or a child).

[Version(1, 10, 0)]
public class UIImageTextCell : UIImageCell, IColorableCell, ICell
Inheritance
UIImageTextCell
Implements
Derived
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags
Extension Methods

Properties

Text

public string Text { get; set; }

Property Value

string

TextColor

[Version(1, 10, 1)]
public Color TextColor { get; set; }

Property Value

Color