Table of Contents

Class Block

Namespace
Gamelogic.Grids
Assembly
Assembly-CSharp.dll

A tile that is represented by a simple 3D object (such as a cube), typically an object with a single mesh and material.

[Version(1, 8, 0)]
public class Block : TileCell, IColorableCell, ICell
Inheritance
Block
Implements
Derived
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags
Extension Methods

Properties

Color

The main color of the tile.

This is used to set the color of tiles dynamically.

public override Color Color { get; set; }

Property Value

Color

Dimensions

The 2D dimensions of the tile. For 3D objects, this is the dimensions along the same plane as the 2D grid.

public override Vector2 Dimensions { get; }

Property Value

Vector2

Methods

AddAngle(float)

Adds the given angle to the current angle of the tile. If the tile is in the XY plane, it will be added to the Z angle.

public override void AddAngle(float angle)

Parameters

angle float

OnDisable()

public void OnDisable()

SetAngle(float)

Sets the angle of the tile. If the tile is in the XY plane, the angle will be the Z angle.

public override void SetAngle(float angle)

Parameters

angle float

In degrees.

__UpdatePresentation(bool)

This methods is called by the editor, and is to update the cell representation to it's current state.

(Typically, this is necessary for serialized fields that affect the presentation.For example, the color may be saved, but the actual object may reset it's color).

public override void __UpdatePresentation(bool forceUpdate)

Parameters

forceUpdate bool