Table of Contents

Class DiamondMeshGridEditor

Namespace
Gamelogic.Grids.Editor.Internal
Assembly
Assembly-CSharp-Editor.dll
[CustomEditor(typeof(DiamondMeshGridBuilder))]
public class DiamondMeshGridEditor : MeshGridEditor<DiamondMeshGridBuilder, DiamondPoint>
Inheritance
DiamondMeshGridEditor
Inherited Members
Editor.CreateEditorWithContext(Object[], Object)
Editor.CreateEditor(Object)
Editor.CreateEditor(Object[])
Editor.ShouldHideOpenButton()
Editor.GetPreviewTitle()
Editor.GetInfoString()
Editor.UseDefaultMargins()
Editor.Initialize(Object[])
Editor.target
Editor.targets
Editor.serializedObject
Editor.finishedDefaultHeaderGUI
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags
Extension Methods

Methods

Is2DMap(int)

protected override bool Is2DMap(int mapType)

Parameters

mapType int

Returns

bool

IsCustomShape(int)

protected override bool IsCustomShape(int shape)

Parameters

shape int

Returns

bool

ShowDimensions(int)

protected override bool ShowDimensions(int shape)

Parameters

shape int

Returns

bool

ShowSize(int)

protected override bool ShowSize(int shape)

Parameters

shape int

Returns

bool