Class ExampleMain
- Namespace
- Gamelogic.Extensions.Examples.StateMachine
- Assembly
- Assembly-CSharp.dll
public class ExampleMain : GLMonoBehaviour
- Inheritance
-
ExampleMain
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.runInEditModeComponent.GetComponent<T>()Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentsInParent<T>()Component.transformComponent.gameObjectComponent.tagObject.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags
- Extension Methods
Fields
machine
public TransitionStateMachine<StateLabelExample, StateExample> machine
Field Value
Methods
FixedUpdate()
public void FixedUpdate()
FixedUpdateRun()
public void FixedUpdateRun()
Start()
public void Start()
StopRun()
public void StopRun()
Update()
public void Update()
UpdateRun()
public void UpdateRun()
UpdateWalk()
public void UpdateWalk()