Table of Contents

Class ExampleMain

Namespace
Gamelogic.Extensions.Examples.StateMachine
Assembly
Assembly-CSharp.dll
public class ExampleMain : GLMonoBehaviour
Inheritance
ExampleMain
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags
Extension Methods

Fields

machine

public TransitionStateMachine<StateLabelExample, StateExample> machine

Field Value

TransitionStateMachine<StateLabelExample, StateExample>

Methods

FixedUpdate()

public void FixedUpdate()

FixedUpdateRun()

public void FixedUpdateRun()

Start()

public void Start()

StopRun()

public void StopRun()

Update()

public void Update()

UpdateRun()

public void UpdateRun()

UpdateWalk()

public void UpdateWalk()