AlgorithmsGetLongestConnectedTCell, TPoint, TBasePoint Method |
Note: This API is now obsolete.
Namespace: Gamelogic.Grids
[ObsoleteAttribute("Use GetLongestConnectedLine instead. Will be removed in a future version.")] public static IEnumerable<TPoint> GetLongestConnected<TCell, TPoint, TBasePoint>( IEvenGrid<TCell, TPoint, TBasePoint> grid, TPoint point, Func<TPoint, TPoint, bool> isNeighborsConnected ) where TPoint : Object, ISplicedVectorPoint<TPoint, TBasePoint>, IGridPoint<TPoint> where TBasePoint : Object, IVectorPoint<TBasePoint>, IGridPoint<TBasePoint>