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AlgorithmsGetConnectedSetTCell, TPoint Method

Namespace:  Gamelogic.Grids
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
C#
public static HashSet<TPoint> GetConnectedSet<TCell, TPoint>(
	IGrid<TCell, TPoint> grid,
	TPoint point,
	Func<TPoint, TPoint, bool> isNeighborsConnected
)
where TPoint : Object, IGridPoint<TPoint>

Parameters

grid
Type: Gamelogic.GridsIGridTCell, TPoint
point
Type: TPoint
isNeighborsConnected
Type: SystemFuncTPoint, TPoint, Boolean
The function to use to check whether two neighbors are connected

Type Parameters

TCell
The type of cell of the grid that this algorithm takes.
TPoint
The type of point of the grid that this algorithm takes.

Return Value

Type: HashSetTPoint
Returns a list of points connected to the given point.
See Also