 | DitherResponse Constructor (IResponseCurveSingle, Int32, Single, Single) |
Dithers responses by adding noise before passing it to a step response.
If the quality of the noise is 1, the noise is uniform noise.
If the quality of the noise is 2, the noise is triangular noise.
The higher the quality, the closer the noise follow a random distribution.
Namespace:
Gamelogic.Extensions.Algorithms
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
See Also