Gamelogic Grids 1 Documentation [Deprecated]
Gamelogic Grids 1 Documentation [Deprecated]
Gamelogic.Grids
IMap(TPoint) Interface
IMap(TPoint) Methods
AnchorCellBottom Method
AnchorCellBottomCenter Method
AnchorCellBottomLeft Method
AnchorCellBottomRight Method
AnchorCellCenter Method
AnchorCellLeft Method
AnchorCellMiddle Method
AnchorCellMiddleCenter Method
AnchorCellMiddleLeft Method
AnchorCellMiddleRight Method
AnchorCellRight Method
AnchorCellTop Method
AnchorCellTopCenter Method
AnchorCellTopLeft Method
AnchorCellTopRight Method
CalcAnchorBottomLeft Method
CalcAnchorDimensions Method
CalcBottomLeft Method
CalcGridDimensions Method
FlipXY Method
GetAnchorTranslation Method
GetCellDimensions Method
GridToWorld Method
RawWorldToGrid Method
ReflectAboutX Method
ReflectAboutY Method
Rotate Method
Rotate180 Method
Rotate90 Method
RotateAround Method
Scale Method
SetGridPointTransforms Method
To3DXY Method
To3DXZ Method
Translate Method
TranslateX Method
TranslateY Method
WithWindow Method
IMap
TPoint
FlipXY Method
Returns an IMap where grid cells positioned with x-and y-coordinates (in world space) flipped.
Namespace:
Gamelogic.Grids
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
C#
Copy
IMap
<TPoint>
FlipXY
()
Return Value
Type:
IMap
TPoint
See Also
Reference
IMap
TPoint
Interface
Gamelogic.Grids Namespace