Table of Contents

Class TwirlXYSpaceMapNode

Namespace
Gamelogic.Grids2.Graph
Assembly
Gamelogic.Grids2.dll

Node for making a transformation that rotates points by an amount proportional to the origin.

[SpaceMapNode("Polar/Twirl XY", 3)]
public class TwirlXYSpaceMapNode : ProjectSpaceMapNode<Vector3, Vector3>
Inheritance
TwirlXYSpaceMapNode
Inherited Members
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags

Fields

anglePerRadius

Methods

Transform(IMap<Vector3, Vector3>)

Transforms the specified input to a corresponding output item.

See Also

ProjectSpaceMapNode<TInput, TOutput>