Table of Contents

Class SpaceMapNode<TInput, TOutput>

Namespace
Gamelogic.Grids2.Graph
Assembly
Gamelogic.Grids2.dll

A Node with typed inputs and outputs.

public class SpaceMapNode<TInput, TOutput> : SpaceMapNode<TOutput>

Type Parameters

TInput

The type of the input for this node.

TOutput

The type of the output for this node.

Inheritance
SpaceMapNode<TOutput>
SpaceMapNode<TInput, TOutput>
Derived
Inherited Members
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags

Fields

inputNodes

Properties

InputItemCount

Total number of items coming into the node.

Inputs

A list of nodes that are the inputs for this node.

Methods

AddNodeInput(BaseNode)

Adds a node to this node's inputs.

Execute(IEnumerable<IMap<Vector3, TInput>>)

Calculates a list of output from a given list of input.

Recompute()

Recomputes dynamic internal data.

RemoveNodeInput(BaseNode)

Removes the given node from the list of input nodes of this node.

UpdateStatic()

Updates a nodes outputs without recomputing internal (possibly random) values.