Table of Contents

Class FuncSpaceMapNode

Namespace
Gamelogic.Grids2.Graph
Assembly
Gamelogic.Grids2.dll

A node that applies a given function to the X-coordinate and either sets the result on X, or adds it to Y.

public class FuncSpaceMapNode : ProjectSpaceMapNode<Vector3, Vector3>
Inheritance
FuncSpaceMapNode
Derived
Inherited Members
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags

Fields

transformType

How the results should be applied to the output.

Methods

Func(float)
Transform(IMap<Vector3, Vector3>)

Transforms the specified input to a corresponding output item.

See Also

ProjectSpaceMapNode<TInput, TOutput>